![]() A mesh, at its most simple, is a series of interconnected triangles. Because games use a large number of objects, the need to process things quickly was very important. In worlds with a third axis, objects need to have volume to fool the eye. ![]() In 3D games, however, things aren’t so simple. All you needed to do was change the x and y positions of these sprites and flip several of them in sequence and the viewer’s eye was fooled into believing that it saw true motion and animation. ![]() In 2D games, the graphics consist of flat images called sprites. Video games wouldn’t be very video without the graphical components. How to import custom and premade models.
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